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-rw-r--r--src/yuzu/configuration/configure_audio.cpp205
1 files changed, 96 insertions, 109 deletions
diff --git a/src/yuzu/configuration/configure_audio.cpp b/src/yuzu/configuration/configure_audio.cpp
index fcd6d61a0..9ccfb2435 100644
--- a/src/yuzu/configuration/configure_audio.cpp
+++ b/src/yuzu/configuration/configure_audio.cpp
@@ -1,87 +1,112 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+#include <map>
#include <memory>
+#include <vector>
+#include <QComboBox>
#include "audio_core/sink/sink.h"
#include "audio_core/sink/sink_details.h"
+#include "common/common_types.h"
#include "common/settings.h"
+#include "common/settings_common.h"
#include "core/core.h"
#include "ui_configure_audio.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_audio.h"
+#include "yuzu/configuration/shared_translation.h"
+#include "yuzu/configuration/shared_widget.h"
#include "yuzu/uisettings.h"
-ConfigureAudio::ConfigureAudio(const Core::System& system_, QWidget* parent)
- : QWidget(parent), ui(std::make_unique<Ui::ConfigureAudio>()), system{system_} {
+ConfigureAudio::ConfigureAudio(const Core::System& system_,
+ std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group_,
+ const ConfigurationShared::Builder& builder, QWidget* parent)
+ : Tab(group_, parent), ui(std::make_unique<Ui::ConfigureAudio>()), system{system_} {
ui->setupUi(this);
+ Setup(builder);
- InitializeAudioSinkComboBox();
+ SetConfiguration();
+}
- connect(ui->volume_slider, &QSlider::valueChanged, this,
- &ConfigureAudio::SetVolumeIndicatorText);
- connect(ui->sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
- &ConfigureAudio::UpdateAudioDevices);
+ConfigureAudio::~ConfigureAudio() = default;
- ui->volume_label->setVisible(Settings::IsConfiguringGlobal());
- ui->volume_combo_box->setVisible(!Settings::IsConfiguringGlobal());
+void ConfigureAudio::Setup(const ConfigurationShared::Builder& builder) {
+ auto& layout = *ui->audio_widget->layout();
- SetupPerGameUI();
+ std::vector<Settings::BasicSetting*> settings;
- SetConfiguration();
+ std::map<u32, QWidget*> hold;
- const bool is_powered_on = system_.IsPoweredOn();
- ui->sink_combo_box->setEnabled(!is_powered_on);
- ui->output_combo_box->setEnabled(!is_powered_on);
- ui->input_combo_box->setEnabled(!is_powered_on);
-}
+ auto push = [&](Settings::Category category) {
+ for (auto* setting : Settings::values.linkage.by_category[category]) {
+ settings.push_back(setting);
+ }
+ };
-ConfigureAudio::~ConfigureAudio() = default;
+ push(Settings::Category::Audio);
+ push(Settings::Category::SystemAudio);
-void ConfigureAudio::SetConfiguration() {
- SetOutputSinkFromSinkID();
+ for (auto* setting : settings) {
+ auto* widget = builder.BuildWidget(setting, apply_funcs);
- // The device list cannot be pre-populated (nor listed) until the output sink is known.
- UpdateAudioDevices(ui->sink_combo_box->currentIndex());
+ if (widget == nullptr) {
+ continue;
+ }
+ if (!widget->Valid()) {
+ widget->deleteLater();
+ continue;
+ }
- SetAudioDevicesFromDeviceID();
+ hold.emplace(std::pair{setting->Id(), widget});
+
+ if (setting->Id() == Settings::values.sink_id.Id()) {
+ // TODO (lat9nq): Let the system manage sink_id
+ sink_combo_box = widget->combobox;
+ InitializeAudioSinkComboBox();
+
+ connect(sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
+ &ConfigureAudio::UpdateAudioDevices);
+ } else if (setting->Id() == Settings::values.audio_output_device_id.Id()) {
+ // Keep track of output (and input) device comboboxes to populate them with system
+ // devices, which are determined at run time
+ output_device_combo_box = widget->combobox;
+ } else if (setting->Id() == Settings::values.audio_input_device_id.Id()) {
+ input_device_combo_box = widget->combobox;
+ }
+ }
- const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
- ui->volume_slider->setValue(volume_value);
- ui->toggle_background_mute->setChecked(UISettings::values.mute_when_in_background.GetValue());
+ for (const auto& [id, widget] : hold) {
+ layout.addWidget(widget);
+ }
+}
+void ConfigureAudio::SetConfiguration() {
if (!Settings::IsConfiguringGlobal()) {
- if (Settings::values.volume.UsingGlobal()) {
- ui->volume_combo_box->setCurrentIndex(0);
- ui->volume_slider->setEnabled(false);
- } else {
- ui->volume_combo_box->setCurrentIndex(1);
- ui->volume_slider->setEnabled(true);
- }
- ConfigurationShared::SetPerGameSetting(ui->combo_sound, &Settings::values.sound_index);
- ConfigurationShared::SetHighlight(ui->mode_label,
- !Settings::values.sound_index.UsingGlobal());
- ConfigurationShared::SetHighlight(ui->volume_layout,
- !Settings::values.volume.UsingGlobal());
- } else {
- ui->combo_sound->setCurrentIndex(Settings::values.sound_index.GetValue());
+ return;
}
- SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
+
+ SetOutputSinkFromSinkID();
+
+ // The device list cannot be pre-populated (nor listed) until the output sink is known.
+ UpdateAudioDevices(sink_combo_box->currentIndex());
+
+ SetAudioDevicesFromDeviceID();
}
void ConfigureAudio::SetOutputSinkFromSinkID() {
- [[maybe_unused]] const QSignalBlocker blocker(ui->sink_combo_box);
+ [[maybe_unused]] const QSignalBlocker blocker(sink_combo_box);
int new_sink_index = 0;
- const QString sink_id = QString::fromStdString(Settings::values.sink_id.GetValue());
- for (int index = 0; index < ui->sink_combo_box->count(); index++) {
- if (ui->sink_combo_box->itemText(index) == sink_id) {
+ const QString sink_id = QString::fromStdString(Settings::values.sink_id.ToString());
+ for (int index = 0; index < sink_combo_box->count(); index++) {
+ if (sink_combo_box->itemText(index) == sink_id) {
new_sink_index = index;
break;
}
}
- ui->sink_combo_box->setCurrentIndex(new_sink_index);
+ sink_combo_box->setCurrentIndex(new_sink_index);
}
void ConfigureAudio::SetAudioDevicesFromDeviceID() {
@@ -89,57 +114,42 @@ void ConfigureAudio::SetAudioDevicesFromDeviceID() {
const QString output_device_id =
QString::fromStdString(Settings::values.audio_output_device_id.GetValue());
- for (int index = 0; index < ui->output_combo_box->count(); index++) {
- if (ui->output_combo_box->itemText(index) == output_device_id) {
+ for (int index = 0; index < output_device_combo_box->count(); index++) {
+ if (output_device_combo_box->itemText(index) == output_device_id) {
new_device_index = index;
break;
}
}
- ui->output_combo_box->setCurrentIndex(new_device_index);
+ output_device_combo_box->setCurrentIndex(new_device_index);
new_device_index = -1;
const QString input_device_id =
QString::fromStdString(Settings::values.audio_input_device_id.GetValue());
- for (int index = 0; index < ui->input_combo_box->count(); index++) {
- if (ui->input_combo_box->itemText(index) == input_device_id) {
+ for (int index = 0; index < input_device_combo_box->count(); index++) {
+ if (input_device_combo_box->itemText(index) == input_device_id) {
new_device_index = index;
break;
}
}
- ui->input_combo_box->setCurrentIndex(new_device_index);
-}
-
-void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
- ui->volume_indicator->setText(tr("%1%", "Volume percentage (e.g. 50%)").arg(percentage));
+ input_device_combo_box->setCurrentIndex(new_device_index);
}
void ConfigureAudio::ApplyConfiguration() {
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.sound_index, ui->combo_sound);
+ const bool is_powered_on = system.IsPoweredOn();
+ for (const auto& apply_func : apply_funcs) {
+ apply_func(is_powered_on);
+ }
if (Settings::IsConfiguringGlobal()) {
- Settings::values.sink_id =
- ui->sink_combo_box->itemText(ui->sink_combo_box->currentIndex()).toStdString();
+ Settings::values.sink_id.LoadString(
+ sink_combo_box->itemText(sink_combo_box->currentIndex()).toStdString());
Settings::values.audio_output_device_id.SetValue(
- ui->output_combo_box->itemText(ui->output_combo_box->currentIndex()).toStdString());
+ output_device_combo_box->itemText(output_device_combo_box->currentIndex())
+ .toStdString());
Settings::values.audio_input_device_id.SetValue(
- ui->input_combo_box->itemText(ui->input_combo_box->currentIndex()).toStdString());
- UISettings::values.mute_when_in_background = ui->toggle_background_mute->isChecked();
-
- // Guard if during game and set to game-specific value
- if (Settings::values.volume.UsingGlobal()) {
- const auto volume = static_cast<u8>(ui->volume_slider->value());
- Settings::values.volume.SetValue(volume);
- }
- } else {
- if (ui->volume_combo_box->currentIndex() == 0) {
- Settings::values.volume.SetGlobal(true);
- } else {
- Settings::values.volume.SetGlobal(false);
- const auto volume = static_cast<u8>(ui->volume_slider->value());
- Settings::values.volume.SetValue(volume);
- }
+ input_device_combo_box->itemText(input_device_combo_box->currentIndex()).toStdString());
}
}
@@ -152,54 +162,31 @@ void ConfigureAudio::changeEvent(QEvent* event) {
}
void ConfigureAudio::UpdateAudioDevices(int sink_index) {
- ui->output_combo_box->clear();
- ui->output_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
+ output_device_combo_box->clear();
+ output_device_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
- const std::string sink_id = ui->sink_combo_box->itemText(sink_index).toStdString();
+ const auto sink_id =
+ Settings::ToEnum<Settings::AudioEngine>(sink_combo_box->itemText(sink_index).toStdString());
for (const auto& device : AudioCore::Sink::GetDeviceListForSink(sink_id, false)) {
- ui->output_combo_box->addItem(QString::fromStdString(device));
+ output_device_combo_box->addItem(QString::fromStdString(device));
}
- ui->input_combo_box->clear();
- ui->input_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
+ input_device_combo_box->clear();
+ input_device_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
for (const auto& device : AudioCore::Sink::GetDeviceListForSink(sink_id, true)) {
- ui->input_combo_box->addItem(QString::fromStdString(device));
+ input_device_combo_box->addItem(QString::fromStdString(device));
}
}
void ConfigureAudio::InitializeAudioSinkComboBox() {
- ui->sink_combo_box->clear();
- ui->sink_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
+ sink_combo_box->clear();
+ sink_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
for (const auto& id : AudioCore::Sink::GetSinkIDs()) {
- ui->sink_combo_box->addItem(QString::fromUtf8(id.data(), static_cast<s32>(id.length())));
+ sink_combo_box->addItem(QString::fromStdString(Settings::CanonicalizeEnum(id)));
}
}
void ConfigureAudio::RetranslateUI() {
ui->retranslateUi(this);
- SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
-}
-
-void ConfigureAudio::SetupPerGameUI() {
- if (Settings::IsConfiguringGlobal()) {
- ui->combo_sound->setEnabled(Settings::values.sound_index.UsingGlobal());
- ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
- return;
- }
-
- ConfigurationShared::SetColoredComboBox(ui->combo_sound, ui->mode_label,
- Settings::values.sound_index.GetValue(true));
-
- connect(ui->volume_combo_box, qOverload<int>(&QComboBox::activated), this, [this](int index) {
- ui->volume_slider->setEnabled(index == 1);
- ConfigurationShared::SetHighlight(ui->volume_layout, index == 1);
- });
-
- ui->sink_combo_box->setVisible(false);
- ui->sink_label->setVisible(false);
- ui->output_combo_box->setVisible(false);
- ui->output_label->setVisible(false);
- ui->input_combo_box->setVisible(false);
- ui->input_label->setVisible(false);
}